Redstone Clocks. What are they?
Dec 15, 2017 10:10:40 GMT -5
Post by HayanTokki on Dec 15, 2017 10:10:40 GMT -5
One of the rules on the server in regards to builds is for there to be no use of clocks.
But what defines a clock? A clock circuit is when a circuit runs back to its origin and starts the circuit over again. The concept is simple but the server is full of them. Clocks are very useful in automating farms and we can see why they're used so commonly. However, clocks cause lag accumulation. Excess of these clocks is what led us to enforce cutting back of afk fishing as contraptions with clocks were often paired with afk fishing to keep that chunk loaded so these circuits could run. However, if three people keep a chunk active for 23 hours and keeps clock circuits active, the restriction of afk fishing becomes almost for naught.
Truthfully, we've never allowed infinite-running clocks. Such as hoppers that face each other. We put in place tick delays for this reason way back in the day. So in reality, banning of clocks came long before AFK fishing. Lately we've noticed players advise other players not to build clocks despite having clocks themselves. So in conclusion, I believe people aren't aware of what clock circuits look like. This is list is provided for you to identify what common clocks look like in minecraft.
Please note that these designs can be modified to be a bit bigger or smaller to accommodate builds so while your clock may not look exactly like this, the essential mechanic of the clock would likely look similar, and thus wouldn't be allowed on the server. We're lenient with the clocks unless they're powering something big like ilmango's mob farm (link to video).
We have no desire to police player builds. Please moderate your farms on your own before they're moderated by seniors. We always reserve the right to keep the server's performance as priority over player builds. Please play fair.
To show the clocks in examples, the circuits' goal will be to light up a redstone lamp which needs a certain power on or off to be powered on or off as shown here:
Most clocks' concept is simple. Allow a circuit to come full circle. You can see this in the most basic clock on minecraft:
This design is simplified with the introduction of repeaters, but the idea is still the same:
This design can be modified with comparators as well, but again, the idea is the same. The circuit power comes full circle.
With the introduction of hoppers, minecraft made it possible to make these clocks even more compact by allowing hoppers to feed into themselves, thus allowing the circuit to come full circle in a 1x2 area.
Note that in the case of hopper clocks, the two hoppers facing each other is the clock. No other circuit is within that definition. Likewise, this may be more familiar to most players:
Please moderate your farms. We're lenient with clocks because we want you to enjoy the server, albeit not at the expense of the server and its players thereof.
But what defines a clock? A clock circuit is when a circuit runs back to its origin and starts the circuit over again. The concept is simple but the server is full of them. Clocks are very useful in automating farms and we can see why they're used so commonly. However, clocks cause lag accumulation. Excess of these clocks is what led us to enforce cutting back of afk fishing as contraptions with clocks were often paired with afk fishing to keep that chunk loaded so these circuits could run. However, if three people keep a chunk active for 23 hours and keeps clock circuits active, the restriction of afk fishing becomes almost for naught.
Truthfully, we've never allowed infinite-running clocks. Such as hoppers that face each other. We put in place tick delays for this reason way back in the day. So in reality, banning of clocks came long before AFK fishing. Lately we've noticed players advise other players not to build clocks despite having clocks themselves. So in conclusion, I believe people aren't aware of what clock circuits look like. This is list is provided for you to identify what common clocks look like in minecraft.
Please note that these designs can be modified to be a bit bigger or smaller to accommodate builds so while your clock may not look exactly like this, the essential mechanic of the clock would likely look similar, and thus wouldn't be allowed on the server. We're lenient with the clocks unless they're powering something big like ilmango's mob farm (link to video).
We have no desire to police player builds. Please moderate your farms on your own before they're moderated by seniors. We always reserve the right to keep the server's performance as priority over player builds. Please play fair.
To show the clocks in examples, the circuits' goal will be to light up a redstone lamp which needs a certain power on or off to be powered on or off as shown here:
Most clocks' concept is simple. Allow a circuit to come full circle. You can see this in the most basic clock on minecraft:
This design is simplified with the introduction of repeaters, but the idea is still the same:
This design can be modified with comparators as well, but again, the idea is the same. The circuit power comes full circle.
With the introduction of hoppers, minecraft made it possible to make these clocks even more compact by allowing hoppers to feed into themselves, thus allowing the circuit to come full circle in a 1x2 area.
Note that in the case of hopper clocks, the two hoppers facing each other is the clock. No other circuit is within that definition. Likewise, this may be more familiar to most players:
Please moderate your farms. We're lenient with clocks because we want you to enjoy the server, albeit not at the expense of the server and its players thereof.