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1.13
Jun 18, 2018 1:23:25 GMT -5
via mobile
Post by veeesix on Jun 18, 2018 1:23:25 GMT -5
I was just watching Mumbo's recent quad slime farm video and it actually made me realize I'd need to rebuild that killing mechanism
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lieuwe_berg
Games Designer
Posts: 459
Title: Minecrafter
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1.13
Jun 18, 2018 16:08:02 GMT -5
via mobile
Post by lieuwe_berg on Jun 18, 2018 16:08:02 GMT -5
Wouldn't be such a hassle since you can just remove all the water and signs and let them flow in the same way, but fall on magma blocks.
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Post by Floki_Raven on Jul 14, 2018 10:21:38 GMT -5
Im assumung corals or any other new biomes won't generate, as those regions would need to be regenerated fresh. Is there any chance of resetting the server, or parts of it? IMOP I vote wipe and restart, for all the terrain changes.
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1.13
Jul 15, 2018 2:54:32 GMT -5
Post by Thor_O on Jul 15, 2018 2:54:32 GMT -5
I think it'd be it'd be interesting to maybe copy over some monumental things, or at least give them a nod kind of like the museum.
It'd be cool to have a wipe, everyone back at square one.
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Wout
Spawn Roamer
Posts: 24
Title: Builder
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1.13
Jul 15, 2018 8:58:36 GMT -5
Post by Wout on Jul 15, 2018 8:58:36 GMT -5
No thank you, I don't like the square one thing.
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DerpStar85
Games Designer
ughh so coold... High fever, possible tropical disease(not dengue or malaria)... uuuuughh
Posts: 143
Title: Businessman
In game Name: DerpStar85
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1.13
Jul 15, 2018 9:51:58 GMT -5
Post by DerpStar85 on Jul 15, 2018 9:51:58 GMT -5
I agree, there shouldn't and wouldn't be a restart
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Post by Floki_Raven on Jul 15, 2018 10:52:30 GMT -5
Not onowing what is possible, with MCedit, if it feasable to regenerate all wilderness regions?
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1.13
Jul 15, 2018 11:00:47 GMT -5
via mobile
Post by nebben2 on Jul 15, 2018 11:00:47 GMT -5
Not onowing what is possible, with MCedit, if it feasable to regenerate all wilderness regions? Well considering that lots of players INCLUDING Hayan live in wilderness, you'd have to evaluate all the active wilderness regions first
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1.13
Jul 16, 2018 11:36:44 GMT -5
Post by Floki_Raven on Jul 16, 2018 11:36:44 GMT -5
I concur, wilderness regions would need to be evaluated. I dont know if this is even a logical or feasible request.
Would increasing the world border cause new terrain to build? This may create a memory storage issue?
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1.13
Jul 16, 2018 12:32:30 GMT -5
via mobile
Post by nebben2 on Jul 16, 2018 12:32:30 GMT -5
I concur, wilderness regions would need to be evaluated. I dont know if this is even a logical or feasible request. Would increasing the world border cause new terrain to build? This may create a memory storage issue? Well you'd have to contend with biome height mismatches and issues where old oceanic terrain would mix with new but otherwise I guess it's feasible
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kolas32613
Games Designer
Finding answers to your questions is a part of the Blockhermit experience
Posts: 65
Title: Minecrafter
In game Name: kolas32613
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1.13
Jul 16, 2018 14:12:40 GMT -5
via mobile
Post by kolas32613 on Jul 16, 2018 14:12:40 GMT -5
There is no real point in discussing this as chunk-wise Regen is not at all ancpractical option. It the more important point is that the plug-ins need to be updated to 1.13. so once 1.13 is out, developers start to update the plug-ins and then we wait till they are stable enough. This might very easily take couple of months.
Probably better to wait for a bit for server to go 1.13 if at all.
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1.13
Jul 18, 2018 6:18:46 GMT -5
Post by ohtassos on Jul 18, 2018 6:18:46 GMT -5
Just reset all the regions that arent inhabited, and the ancient ones marked for regeneration
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kolas32613
Games Designer
Finding answers to your questions is a part of the Blockhermit experience
Posts: 65
Title: Minecrafter
In game Name: kolas32613
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1.13
Jul 18, 2018 22:50:05 GMT -5
via mobile
Post by kolas32613 on Jul 18, 2018 22:50:05 GMT -5
Just reset all the regions that arent inhabited, and the ancient ones marked for regeneration That will be a very time intensive job since it is not always possible to track all wilderness regions. And the problem with plug-ins still exists
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1.13
Jul 19, 2018 6:40:56 GMT -5
Post by Floki_Raven on Jul 19, 2018 6:40:56 GMT -5
I just played 1.13 single player yesterday. Real laggy.
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1.13
Jul 19, 2018 7:08:59 GMT -5
via mobile
Post by nebben2 on Jul 19, 2018 7:08:59 GMT -5
I just played 1.13 single player yesterday. Real laggy. Well your computer is rather less powerful then a server which are usually built to have the capabilities to have all the resources loaded and running smoothly at once
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