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Post by blueleft on Oct 5, 2016 20:49:25 GMT -5
Recently finished the donut "afk" gold farm on the top of the nether, while water can't be placed in the nether (meanin fishing aint going to work) anyone got any suggestions for akfin in the nether?
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Post by veeesix on Oct 5, 2016 21:39:45 GMT -5
Have you seen Soul of Cinder's gold farm? That one is amazingly fast and huge. I can't imagine ever needing another one on the server.
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Post by HayanTokki on Oct 5, 2016 22:09:16 GMT -5
Seriously though, people need to put in kill switches.
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Post by blueleft on Oct 6, 2016 0:23:19 GMT -5
Vee he said its his "personal" gold farm so yeah XD that's why never seen it btw
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Post by veeesix on Oct 6, 2016 7:46:24 GMT -5
Did he not install a kill switch? Haha I warned him about that. I said if he didn't have an off switch, we'd install one for him, and the results wouldn't be pretty
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Post by copnthewizard on Oct 6, 2016 8:49:08 GMT -5
I too have the donut on this server. all i need is the drop zone for the pigmen and then I'm done.
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Soul_of_Cinder_
Spawn Roamer
Champion of PvE, builder of medieval structures, and hoarder of everything
Posts: 22
Title: Adventurer
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Post by Soul_of_Cinder_ on Oct 6, 2016 19:45:28 GMT -5
Yes. Midas' size and design makes it absolutely powerful. If one can make a gold farm better than it, then I would love to see it one day. But yes, your concerns about a 'kill switch' are for naught. There'll be one, I just need to adjust the drop size. What Midas' current trapping technique is was recently added, and is a sort of 'test' atm, just to see if what I made would work (and it does). Now I just need to correct the fall pit and reassemble the auto sorter and Midas will be complete, farm-wise. Other than that, I'll decorate the place to make it more... interesting.
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Soul_of_Cinder_
Spawn Roamer
Champion of PvE, builder of medieval structures, and hoarder of everything
Posts: 22
Title: Adventurer
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Post by Soul_of_Cinder_ on Oct 6, 2016 19:57:04 GMT -5
What's annoying is that everything was planned out beforehand. It was supposed to be auto-killer from the get-go, but it appears I am a few blocks short from that. Nevertheless, currently making modifications. prntscr.com/cqrloa The point at which they fall prntscr.com/cqrlwb The point where they meet the ground Read somewhere I needed at least 23 or 24 blocks for a proper execution by fall damage, so I'm 3 or 4 blocks off.
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